Indulge in the cinematic experience that is possible with today’s 3D graphics hardware
 |
Crowd
The rendering of large crowd sequences using Artificial Intelligence (AI) software
is a technique that has been used very effectively in a number of recent
movies and is starting to appear in games. This demonstration shows the vertex
shader processing power of the ATI FireGL V series being used to render a large
crowd of soldiers (1400 in total) running across a rocky terrain. All of
the models feature weighted skinned vertices and are independently animated.
The behavior of the crowd is simulated using AI.implant. Additional techniques
used in this demo are ambient occlusion (used for shadowing) and fluid simulation
on the GPU (for the smoke).
Download
Demo |
- File Size: 153MB
- File Type: EXE
|
- 6 Hours @ 56K
- 31 Minutes on DSL
|
|
|