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RAGE FURY™ MAXX

Specifications

System Requirements
  • Pentium II/III, AMD K6/Althon or compatible systems with AGP 2X or AGP 2X/4X universal slot
  • Software requires CD-ROM drive
  • DVD playback requires DVD drive (supported under Windows 98 only)
  • Plug and Play monitors required. Please note screen size and postion adjustments must be made using the monitor's controls, if your monitor is not Plug and Play.
Graphics Controllers
  • Dual ATI RAGE 128 PRO GL high performance 128-bit graphics engines
Memory Configuration
  • 64MB
Operating Systems Support
  • Windows 98
Monitor Support
  • CRT Monitor: 15 pin VGA connector
Display Support
  • Register compatible with VGA
  • BIOS compatible with VESA for super VGA
  • DDC1/2b/2b+ monitor support
  • VESA Display Power Management Support
  • Separate horizontal & vertical sync at TTL levels
3D Acceleration Features
  • Dual engine acceleration for full-screen 3D
  • Single engine acceleration for windowed 3D
  • OpenGL ICD for Windows 98
  • DirectX 7.0, Direct3D, DirectDraw
  • Twin Cache Architecture
  • Superscalar Rendering
  • Single-Pass Multitexturing
  • True Color Rendering
  • Triangle Setup Engine
  • Texture Cache
  • Bilinear/Trilinear Filtering
  • Line & Edge Anti-aliasing
  • Texture Compositing
  • Texture Decompression
  • Specular Highlights
  • Perspectively Correct Texture Mapping
  • Mip-Mapping
  • Z-buffering and Double-buffering
  • Bump mapping
  • Fog effects, texture lighting, video textures, reflections, shadows, spotlights, LOD biasing and texture morphing
Warranty
  • 5-year limited warranty
2D Display Modes: Resolutions, Colors and Maximum Refresh Rates (Hz)
Resolution
640x480
800x600 1024x768 1152x864 1280x1024
1600x1200
256 colors 160 160 160 120 120 90
65K colors 160 160 160 120 120 90
16.7M colors 160 160 160 120 120 90


Maximum 3D Resolution(Hz)
65K colors
1600x1200
16.7M colors (32bpp) 1600x1200
Footnote: Maximum 3D resolution and colors supported with specified memory using double buffered setting and z-buffer. 2D &3D resolution and refresh rates are subject to change.
 
 
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