Overview

Features

Specifications

Awards

Reviews

Brochure (PDF)

Gallery

Radeon product family demo

Product Comparison
 
 

Customer Care



Warranty Service

Product Manuals

Register your Product

FAQ

Download Catalyst®

Installation Tips

Technical Issues

Contact Customer Care


 
   
 

Downloads



Interactive Demos

Realtime 3D Demos


 
 
 

Radeon™ 8500 64MB

Faq

Q1: What is a Radeon™ 8500 graphics card and what chipset does it use?

Q2: What are the available configurations for Radeon™ 8500 graphics boards?

Q3: What are the new 3D features released in Radeon™ 8500 graphics board?

Q4: What is the benefit of 64MB of memory?

Q5: Do the Radeon™ graphics boards support AGP4X?

Q6: What is the DAC speed?

Q7: Is there a PCI version of Radeon 8500?

Q8: Can the on-board-memory be upgraded?

Q9: What operating systems do Radeon 8500 graphics cards support?

Q10: Does ATI develop drivers for alternate operating systems such as LINUX?

Q11: Can my new motherboard work with Radeon 8500™?

Q12: What does ATI mean when they say that the Radeon 8500 is "HDTV ready"? What can a user do with the Radeon 8500 HDTV decode capability?

Q13: Can the Radeon 8500 graphic card support more than one display at the same time?

Q14: What are the benefits of attaching two different displays to the Radeon 8500 at the same time?

Q15: Which monitors do Radeon™ 8500 graphic boards support?

Q16: What is the speed of the TMDS transmitter for driving a DVI-I based digital flat panel monitor and what is the maximum resolution?

Q17: What connectors are available on the Radeon™ 8500?

Q18: Can TruForm™ work on existing games?

Q19: Is TruForm™ compatible with all new games?

Q20: What Games will support TruForm™?

Q21: What version of Pixel Shaders does Radeon 8500 support?

Q22: What's the difference between a Vertex Shader and Pixel Shader?

Q23: What has happened to the Charisma Engine™, and Pixel Tapestry engines of Radeon™?

Q24 What is HyperZ™ II?

Q25 Other graphic manufactures are claiming new memory bandwidth saving techniques. How does this compare to HyperZ™ II?

Q26: Can use a PCI graphics card, in the same system as my dual display Radeon VE/Radeon 7500/Radeon 8500, to support three or more displays?

Q27: How do I enable 800x600 TV Output?

Q28: Other graphics cards support up to DX8.0 and I hear Radeon™ 8500 is a DX8.1 part. Is this true?

Q29: What is the difference between DX8.0 and DX8.1?

Q30: Does the OpenGL driver support all DX8.1 features?

Q31: Does the Radeon 8500 support component output? How do I get component output from the Radeon 8500?

Q32 What games are bundled with the Radeon™ 8500?

Q33: Why is VIVO (video input/video output) not included as a feature in Radeon™ 8500?

Q34: Will the Radeon™ 8500 and Radeon™ 7500 boards be available through the Trade-up? If so when and what will the trade-up cost be?

Q35: What are the system requirement for the Radeon™ 8500?

Q36: Can you run different resolutions and refresh rates with two different displays attached simultaneously?

Q37: Does the Radeon™ 8500 support monitors with a 16:9 aspect ratio?

Q38: What has happened to the Video Immersion technology of the Radeon™?



Q1: What is a Radeon™ 8500 graphics card and what chipset does it use?
A1: Radeon 8500 graphics cards (Radeon 8500 64MB DDR with DVI-I support and video-output) is ATI's high performance graphics solution for performance oriented consumer and commercial platforms. Radeon 8500 graphics card is powered by ATI's Radeon 8500 Graphics Processing Unit or GPU. The Radeon 8500 GPU performs TruForm™, a new technology developed by ATI, overcomes traditional memory and bandwidth problems to deliver the
smoothest and most realistic images ever seen on a PC. With SmartShader™, game developers will be able to create immersive, life-like worlds by modelling the surface and material qualities of 3D objects with an unparalleled level of realism. The graphics cards also offer more 3D features that translate into better visual quality and greater performance leadership. For more information on ATI's Radeon 8500 please click here.


Q2: What are the available configurations for Radeon™ 8500 graphics boards?
A2: There is one configuration available and that is of a Radeon™ 8500, 64MB DDR memory with VGA, DVI and TV output.


Q3: What are the new 3D features released in Radeon™ 8500 graphics board?
A3: TruForm™
SmoothVision™
SmartShaderS™

  • Vertex Shader:
    • Procedural Deformation
    • Fur Rendering
    • Advanced Keyframe Interpolation
    • Shadow Volume Extrusion
    • Particle Systems
    • Many Light Sources
    • Lens Effects
    • Advanced Matrix Palette Skinning
  • Pixel Shader:
    • Realistic Lighting of Any Kind of Surface
    • Varying Properties of a Material Across a Surface
    • Accurate Modelling of Objects with Microstructure
    • Horizon Mapping

Q4: What is the benefit of 64MB of memory?
A4: 64MB of memory found in Radeon™ 8500 64MB DDR allows you to run the most extensive games and applications at high resolutions true color mode and still have enough local memory for abundant texture storage.


Q5: Do the Radeon™ 8500 graphics boards support AGP4X?
A5: Yes. Radeon™ 8500 offers full AGP 4X implementation for 1GB/sec data transfer rate, sideband addressing, pipelining and AGP texturing support. AGP 2X operation is also supported for systems / motherboards which do not offer 4X compatibility.


Q6: What is the DAC speed?
A6: The DAC frequency is 400MHz.


Q7: Is there a PCI version of Radeon 8500?
A7: The Radeon 8500 is only available in AGP bus 2x/4x.


Q8: Can the on-board-memory be upgraded?
A8: No. Radeon 8500 graphics cards are not memory upgradeable.


Q9: What operating systems do Radeon 8500 graphics cards support?
A9: Radeon 8500 graphics cards currently support Windows® 98/98SE, Windows® Me, Windows® 2000 and Windows® NT 4.0.


Q10: Does ATI develop drivers for alternate operating systems such as LINUX?
A10:

Although ATI does not develop drivers for alternate operating systems in-house, drivers are available from 3rd party developers for the majority of ATI products. ATI actively supports these developers.
For more information on ATI's support of alternate operating systems, please see the 'Alternate OS Development Resources' section at:

http://www.ati.com/developer/index.html.


Q11: Can my new motherboard work with Radeon 8500?
A11: Radeon 8500 AGP complies with AGP 2.0 and PCI 2.2 specifications and should therefore work with most motherboards that also comply to these specs. Many modern motherboards require AGP drivers to be installed in order for AGP to be supported. These drivers are generally shipped with the motherboard. Contact your motherboard supplier for updates.


Q12: What does ATI mean when they say that the Radeon 8500 is "HDTV ready"? What can a user do with the Radeon 8500 HDTV decode capability?
A12: Radeon 8500 is capable of decoding all of the HDTV formats with reduced CPU utilization and of directly driving both analog and digital high definition displays. Radeon 8500 achieves its decode capability through motion compensation and iDCT and without the need for any external hardware. When Radeon is used with the appropriate DTV tuner and DTV demodulator software, the user is be able to view HDTV on their monitor or TV.


Q13: Can the Radeon 8500 graphic card support more than one display at the same time?
A13: Yes. Radeon 8500 allows you to combine many different displays together simultaneously. The possible display configurations are shown in the table below:


Display Configuration Connector(s) Used Comments
CRT monitor -15-pin VGA connector -4-pin DVI-I connector (with DVI-I-to-VGA adapter)  
DFP monitor -24-pin DVI-I connector  
TV -s-video connector  
CRT monitor + TV -15-pin VGA connector + s-video connector This configuration is only supported when using the 15pin connector not via the DVI to VGA dongle.
DFP monitor + TV -24-pin DVI-I connector + s-video connector  
CRT monitor + DFP connector -15-pin VGA connector + 24-pin DVI-I connector  
CRT monitor + CRT monitor -15-pin VGA connector + 24-pin DVI-I connector (with DVI-I-to-VGA adapter)  
CRT monitor + CRT monitor + TV -15-pin VGA connector + 24-pin DVI-I connector (with DVI-I-to-VGA adapter) + S-video or composite This configuration CRT monitor limitations of 800x600 @ 60Hz same screen contents. The TV will be a clone screen from either primary or secondary monitor.
Legend:
CRT - (cathode ray tube) analog monitor supporting the standard 15-pin VGA connector
DFP - digital flat panel monitor supporting the 24-pin DVI-I connector

· The DVI-I connector can support a monitor using a 15-pin VGA connector via DVI-I-to-VGA adapter
· The s-video connector on the board can support a composite connector via s-video-to-composite adapter


Q14: What are the benefits of attaching two different displays to the Radeon 8500 at the same time?
A14: Attaching two displays to the Radeon 8500 offers you the ability to extend your desktop. The extended desktop mode is available with the Windows® 98, Windows® 98 SE, Windows® Me operating systems. In doing so you can increase your productivity by having different applications on different displays or even span an application (i.e., spreadsheet) across both displays. In effect you receive twice the display area resulting in increased efficiency and flexibility. Hydravision™ Multiple Monitor Management Software makes using multiple displays easy and further increases your productivity by adding features such as hot keys, multiple desktops and a Desktop Management pop-up menu. For more information on Hydravision™, please see our interactive demonstration.

Q15: Which monitors do Radeon™ 8500 graphic boards support?
A15 Radeon™ 8500 graphic boards provide support for DDC1/DDC2B+ compliant Plug and Play monitors. As well, this graphic card supports DVI-compliant digital flat panel monitors.


Q16: What is the speed of the TMDS transmitter for driving a DVI-I based digital flat panel monitor and what is the maximum resolution?
A16: Radeon™ 8500 supports a 165MHz TMDS transmitter and can reach resolutions of up to 1600x1200. DVI resolution and refresh support is dependant upon DDC signals from the monitor. Some resolution and refresh rate restrictions may occur depending upon the signals sent from the monitor.


Q17: What connectors are available on the Radeon™ 8500?
A17:
The Radeon™ 8500 graphic cards supports the following 3 connectors:

1.) VGA - for driving a standard CRT (Analog) monitor
2.) DVI-I - which drive a DVI-I based digital flat panel monitor
  • a DVI-I to VGA adapter is also supplied and allows you to attach 2 CRT monitors simultaneously
3.) TV-Out - an s-video connector which can be connected to a television or VCR
  • an s-video to composite adapter is also supplied and allows you to attach via composite connection if your television does not support s-video
Q18: Can TruForm™ work on existing games?
A18: Yes. However, TruForm™ is a feature that must be implemented in the game by the developer. This is not a big task, since the character models and scenery designed in existing games do not have to be modified. TruForm™ supports the triangle primitives that are used by virtually every game developer. One can expect software developers to make patches available for download that would enable TruForm™ in their product.


Q19: Is TruForm™ compatible with all new games?
A19: No. However, because TruForm™ is easily implemented without significant effort by the developer, one can expect TruForm™ to be adopted in many popular titles in the future.


Q20: What Games will support TruForm™?
A20: Game support will be announced at a later date as games become available in the market. ATI anticipate games supporting TruForm™ to be available by Christmas 2001. A sample list of games that support TruForm™ will be posted on the ATI website as they become available. At this point in time there is Half Life | Counter Strike which utilises TruForm™ technology.


Q21: What version of Pixel Shaders does Radeon 8500 support?
A21: The Radeon 8500 supports Version 1.4.


Q22: What's the difference between a Vertex Shader and Pixel Shader?
A22: Vertex Shaders are small programs describing a procedure to be applied to polygon vertices in the scene. These procedures can be up to 128 instructions in length, and are most useful for simulating deformable objects such as cloth, fire, water, and human faces. The developer can also invent new lighting effects in the scene. Whatever effect the developer chooses to create, it can be hardware accelerated in the Radeon™ 8500 for faster performance. Pixel Shaders are small programs describing operations to be applied to pixels in the frame buffer. Pixel Shaders' function is similar to Vertex Shaders, except they perform operations manipulating colours and textures, rather than geometry.


Q23: What has happened to the Charisma Engine™, and Pixel Tapestry engines of Radeon™?
A23: Radeon 8500 has an upgraded version of the Charisma Engine™ called Charisma Engine™ II. Charisma Engine™ II has the following technological upgrades:
1) A programmable geometry pipeline in addition to the fixed function pipeline. This additional pipeline is programmable with vertex shaders.
2) Improved fixed function transformation, clipping, and lighting (T&L) acceleration. The T&L pipeline now processes 75 million triangles/second.
The Radeon 8500 also has an upgraded version of the Pixel Tapestry engine called Pixel Tapestry II. Pixel Tapestry II has the following technological upgrades:
1) A programmable rendering pipeline in addition to the fixed function pipeline. This additional pipeline is programmable with pixel shaders.
2) Up to 6 textures applied to a pixel in a single pass.
3) Increased number of pipelines from 2 to 4.


Q24: What is HyperZ™ II?
A24: Z-buffer data is a primary consumer of graphics memory bandwidth, which is the performance bottleneck of most graphics applications. Hence, any reduction in Z-buffer memory bandwidth consumption will result in performance dividends. HyperZ™ II is a technology that makes Z-buffer bandwidth consumption more efficient by implementing the following memory architecture features:
1) Fast Z Clear
2) Z Compression
3) Hierarchical Z
HyperZ™ II is second-generation technology, while other competing technologies have only been introduced for the first time. This results in a more robust and efficient implementation.


Q25: Other graphic manufactures are claiming new memory bandwidth saving techniques. How does this compare to HyperZ™ II?
A25: Like HyperZ™ II, other graphics manufactures optimize memory bandwidth. Both HyperZ™ II and competitors offer lossless Z-buffer compression. Both technologies attempt to discard polygons that are occluded by other polygons (a process called "occlusion culling"). In this respect, HyperZ™ II is far superior. HyperZ™ II saves the GPU from rendering over 14 billion pixels per second, while it is estimated competitors only discards 3.2 billion. Fast Z Clear has no counterpart in competitor's architecture.


Q26: Can use a PCI graphics card, in the same system as my dual display Radeon VE/Radeon 7500/Radeon 8500, to support three or more displays?
A26: ATI does not support the use of an additional PCI graphic card in a system with the Radeon VE/Radeon 7500/Radeon 8500. These products do support the use of two independent displays, from a single card, under the Windows 98, Windows 98SE, Windows Me, Windows 2000, and Windows XP operating systems.


Q27: How do I enable 800x600 TV Output?
A27: First, ensure that your television is connected to the output connection on Radeon™ 8500 either through the s-video or composite connector. Access your display settings either from the control panel or by right-clicking anywhere on your desktop and selecting Properties'. Under 'Settings' click 'Advanced'. Under 'ATI Display', click the enable TV button, press 'Apply'.


Q28: Other graphics cards support up to DX8.0 and I hear Radeon™ 8500 is a DX8.1 part. Is this true?
A28: Radeon™ 8500 is DX8.1 compliant and Competitors are DX8.0 compliant. However, DX8.1 is an upgrade of DX8.0, so the Radeon 8500™ will support all DX8.0 titles in addition DX8.1 titles.


Q29: What is the difference between DX8.0 and DX8.1?
A29: The principle difference between DX8.0 and DX8.1 is in the pixel shader and vertex shader specifications. DX8.1 pixel shaders provide more texture inputs, larger maximum program length, and unlimited texture addressing modes. Certain bugs found in DX8.0 have been fixed in DX8.1.


Q30: Does the OpenGL driver support all DX8.1 features?
A30: Yes. The Radeon 8500 does support all the features available in DirectX 8.1 by implementing OpenGL extensions.


Q31: Does the Radeon 8500 support component output? How do I get component output from the Radeon 8500?
A31: The Radeon™ 8500 supports Interlaced and progressive scan HDTV. HDTV Support: 480i, 480p, 720p, and 1080i. For DVD & Macrovision support: 480i & 480p. You can purchase an HDTV Component Video VGA to YPrPb adapter from ATI available exclusively on ATI's online Accessory Store: http://shop.ati.com/country.asp . Component output was not available at the time of initial shipment of the Radeon 8500.


Q32: What games are bundled with the Radeon™ 8500? *
A32: There are three excellent game titles that are in the retail Radeon™ 8500 box.
- Half Life | UpLink
- Team Fortress Classic
- Counter Strike
All these titles benefit from TruForm™ technology.
*This does not apply to Europe.


Q33: Why is VIVO (video input/video output) not included as a feature in Radeon™ 8500?
A33: The All-In-Wonder products address the needs of the multimedia enthusiast as this line of products includes support for such features as video capture and TV tuning. The Radeon™ 8500 does however have the ability to output video (TV Out).


Q34: Will the Radeon™ 8500 and Radeon™ 7500 boards be available through the Trade-up? If so when and what will the trade-up cost be?
A34: ATI has not announced plans to include the Radeon™ 8500 or Radeon™ 7500 in the ATI Trade-Up Program at this time.


Q35: What are the system requirement for the Radeon™ 8500?
A35:
  • Pentium 4/III/Celeron, AMD K6/Athlon or compatible with AGP 2X or AGP 2x/4x universal slot
  • 64MB of system memory
  • Installation software requires CD_ROM drive
  • DVD playback requires DVD drive
Q36: Can you run different resolutions and refresh rates with two different displays attached simultaneously?
A36: Windows® 98, Windows® 98 SE, Windows® Me and Windows® XP (when available) will support independent resolutions and refresh rates on both displays in extended desktop mode. Windows NT 4.0 and Windows® 2000 will support independent refresh rates however, it will not support independent resolutions. The Windows® NT 4.0 and Windows® 2000 operating systems initiate what is known as Big Desktop Mode when two displays are attached and will see the two displays as one single desktop.


Q37: Does the Radeon™ 8500 support monitors with a 16:9 aspect ratio?
A37: Yes, including 1920 x 1080 and 848 x 480 on Windows® 98/98SE, Windows® Me, and Windows® 2000. The complete list of resolutions depends on the driver version and operating system. Please note that resolutions are limited by the performance of the attached monitor.


Q38: What has happened to the Video Immersion technology of the Radeon™?
A38: The Radeon™ 8500 includes an upgrade of Video Immersion entitled Video Immersion II. The improvements in the technology are improved video de-interlacing, temporal filtering, component video output, and 800x600 TV-Out. What this means is that you are capable of doing now with Video Immersion II is you can have your desktop at 800x600 and output to your display without having to use Desktop span or reorganize your desktop icons.


 
 
ATI CrossFireX™ - Ultimate Multi-GPU Gaming Technology

ATI Radeon™ HD 3870 X2

 
Radeon X1800 Radeon X1600 Radeon X1300


Accessories at great prices

 


Radeon® 8500

 



©2008 Advanced Micro Devices, Inc.  |  Contact AMD  |  Careers  |  RSS Feeds  |  Terms and Conditions  |  Privacy  |  Trademark information  |  Site Map