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Radeon™ Mac Edition

Features

Powered by the Radeon™ GPU
Radeon™ was designed to offer discerning Mac® users such as high-end content creators and gaming enthusiasts the most advanced 3D graphics processing available. 32MB of powerful Double Data Rate(DDR) SDRAM memory, provides eye-popping photo-realism. With the most advanced set of 3D capabilities on the market; Radeon™ brings games to life with, fluid movement and rich textures, and photo-realistic images, without compromising speed.

Awesome 3D performance!
Radeon™ uses ATI's Charisma Engine™ a transform and lighting unit, for faster frame rates and extensive graphics texture processing - mandatory for today's ultimate 3D game experience. With incredible textures, color depths, and up to 30 million triangles/second, animation is life-like and fluid. Radeon™ gives your Mac® the graphics stamina for the best 3D gaming performance with incredible visual quality.

Support for digital flat panel and VGA displays
Radeon™ is the ultimate in display flexibility, supporting both digital flat panels and VGA monitors. Crisper, clearer images are the result of Radeon's support for high-end features such as wide screen formats and resolutions up to 1920x1440.

Integrated video output functionality
Connect your Mac to a large screen TV - experience big-screen gaming action or display your presentations to a crowd on a large screen. See the difference of no-compromise visual quality.

3D acceleration features
  • Integrated Transformation, Clipping and Lighting
  • Charisma Engine
  • Pixel Tapestry™ Architecture
  • Twin Cache Architecture
  • Texture Cache
  • Superscalar Rendering
  • Single-Pass Multi-texturing
  • True Color Rendering
  • Triangle Setup Engine
  • Bilinear/Trilinear Filtering
  • Line & Edge Anti-aliasing
  • Specular Highlights
  • Perspectively Correct Texture Mapping
  • Mip-Mapping
  • Z-buffering and Double-buffering
  • Spherical, Dual-Paraboloid and Cubic environment mapping
  • Fog effects, texture lighting, video textures, reflections, shadows, spotlights, LOD biasing and texture morphing

 
 


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