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Features
- Advanced 2D Graphics
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- BitBLT, ROP3 and ROP4
- DrawLine, Sprites
- Font caching
- Font anti-aliasing
- Scaling
- Alpha blending
- 90 degree rotation
- Gouraud shading
- 3D Graphics
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- Complete geometry processing and pixel rendering
pipeline
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Texture combine & mip-map
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Per-pixel perspective correction
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Bilinear and Trilinear filtering
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Dithering
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Vertex fog, Specular color and Alpha blending
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8/16-bpp destination
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8/16-bpp texture, palletized texture
- MPEG 4 Decoder
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- iDCT engine
- Motion Compensation
- MPEG-4 decode at 30-fps
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Enables low power consumption
- JPEG Codec
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- Hardware DCT and iDCT support
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Supports resolution up to 2M pixels
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Produces CCITT T.81 compliant baseline sequential JPEG
scan
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Real-time encoding of up to 30 fps VGA images
- Host Bus Configurations
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- Direct Addressing Mode: up to 23-bit address bus and 16-bit data bus
- Indirect Addressing Modes:
- 1-bit address bus and 16-bit data bus
- 1-bit address bus and 8-bit data bus
- Serial interface Mode:
- Frame Buffer
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- Imageon 2300
- Embedded memory provides double-buffer support for up to QVGA (320x240) resolution
- Imageon 2320
- Extended frame buffer
- 2MB of ultra low-power stacked SDRAM
- Supports advanced 3D gaming and high resolution video.
- Integrated Frame Buffer
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- 384KB of embedded SRAM
- For double buffered QVGA images
- High performance with wide internal memory I/F
- Display Support
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- 8 bit monochrome, 12/15/16/18 bit color
STN
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12/15/16/18 bit TFT
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Maximum resolution 320x240 at a color depth of 16-bpp
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Partial display refresh
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Frame modulation
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Panel rotation (90o, 180 o, 270 o)
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Decimate or scale down 2:1, 4:1 input image up to 1024x768
and preview using overlay
- Clock Source (Three options available)
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- Direct use of an available clock
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Low-frequency crystal
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RC generated clock
- SD Memory and I/O Controller
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- Designed for read-only or read/write cards
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Compatibility with Multi-Media Cards (MMC)
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Transfer support for any byte size
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Up to 10 Mbytes/s read/write rate (using 4 parallel
lines)
- Operating Voltage
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- 1.5V / 1.8V / 2.5V / 3V / 3.3V CPU Interface
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1.2V ~ 1.8V Core Supply
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1.8V / 2.5V / 3.3V LCD Interface
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Power Down Modes
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- Dynamic power down for inactive blocks
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Low power / low voltage process
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Power consumption
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Standby < 10uW
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Display refresh < 1mW
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Average (typical) active mode ~ 20mW
- Package
- Package options: BGA, COF, COB, Flip-Chip, etc
- Development Support
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- Reference Design Kit
- Diagnostic utility
- Demonstration software
- API Interface
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- AMD Core Driver - hardware abstraction layer
- OpenGL|ES 1.0 fully compliant 3D API
- Supported Operating Systems
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- Microsoft Pocket PC, Pocket PC Phone Edition
and SmartPhone
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Windows® CE
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Symbian
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Nucleus
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Other proprietary Real-Time Operating Systems (RTOS’s)
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