- Recommended Reading
- Möller and Haines,Real-Time Rendering A. K. Peters, 1999. ISBN 1-56881-101-2.
- Foley, van Dam, Feiner and Hughes,Computer Graphics, Principles and Practice, 2nd Ed. Addison-Wesley, 1996. ISBN 0-201-84840-6.
- Woo, Neider, Davis and Shreiner,OpenGL® Programming Guide, 3rd Ed., Addison-Wesley, 1999. ISBN: 0-201-60458-2.
- Bargen and Donnelly,Inside DirectX®, Microsoft® Press, 1998. ISBN: 1-57231-696-9 .
- Petzold, Programming Windows® 95, Microsoft® Press, 1996. ISBN: 1-55615-676-6.
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